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After Elite for X-Box went live, we had a tsunami of cases: A load of players played Elite: Dangerous for the first time. So Rats playing on the X-Box had a high case load—together with a very special challenge.
Ghost Rats. The curse of instancing, by Uvelius Sång
In the beginning, "instancing" was a common problem with X-Box. A Rat drops on a client's beacon but the client doesn't turn up in-game in normal space: He or she is in a different "instance" of the game.
The Rats have a heap of tricks to solve that issue, but it was extremely annoying still, and could cost client#s ships when on time-critical Code Red.
Logo credits courtesy: The great Father Cool
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